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Strategy games and simulations

Interactive worlds.
Real consequences.

We make games about decisions and the systems they ripple through, from a roadside town on your phone to a whole life.

In development · Android

Exit 42: Roadside Tycoon

Turn a quiet highway exit into a bustling roadside town. Build, earn and expand.

  1. Make room for every traveller. Cars, trucks, coaches and campers, each needing parking, shops and services.
  2. Choose your next investment. Prices, service speed, managers, research, missions and contracts.
  3. Return to a town that kept earning. Managed businesses keep earning for a while when you are away.
  • Plays offline
  • No account needed
  • No forced ads
A roadside town with gas stations, parking lots, a mart and toilets, with trucks on the roads

Building now: the economy

  • Companies
  • Ownership
  • Finance
  • Production
  • Logistics
  • Retail
  • Markets
  • Land and property
  • Rival companies

Comes next: work and careers, family, politics, institutions.

Statecraft

A strategic life-and-society sandbox set in a recognisable Nigerian world. Decide what matters, make a few consequential commitments, and watch a particular life take shape in a world that does not wait.

We are building the economy first, as the foundation for the life, society and politics around it, and writing about it as we go.

Discover Statecraft

How we build

One piece is always yours.

  • Strategy

    Choices compete for limited time, resources, influence and attention.

  • Simulation

    Systems interact continuously rather than waiting for scripted story beats.

  • Society

    People, institutions, relationships and organisations shape the world.

  • Consequence

    Decisions create outcomes that persist beyond the moment they are made.

Devlog

Building in the open

All updates →
Design6 min read

Reports Before Dashboards

Why Statecraft is moving toward dense reports, direct record inspection, and explicit workspaces.

  • #statecraft
  • #interface
  • #design
  • #playtest
Development6 min read

Statecraft Enters Owner Replay

The current Statecraft shell is ready for owner replay after the F11 technical and product-surface pass.

  • #statecraft
  • #development
  • #playtest
  • #interface
Engineering7 min read

Wages That Survive a Retry

Why a failed wage attempt must preserve the original pay period instead of quietly becoming a new one.

  • #statecraft
  • #economy
  • #employment
  • #persistence

The games division of FASS

FASS Interactive is part of Fadiya Software Solutions Ltd. We bring the same engineering discipline to games and simulations.