Statecraft Enters Owner Replay
The current Statecraft shell is ready for owner replay after the F11 technical and product-surface pass.
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- #development
- #playtest
- #interface
Development Log
Development updates, system breakdowns, interface previews and milestone reports from FASS Interactive. Release news is posted here first.
The current Statecraft shell is ready for owner replay after the F11 technical and product-surface pass.
Why Statecraft is moving toward dense reports, direct record inspection, and explicit workspaces.
Why a failed wage attempt must preserve the original pay period instead of quietly becoming a new one.
A look at the architectural decisions behind Statecraft's simulation layer — deterministic time, typed transitions, and why we rebuilt the foundation.
Why Statecraft's simulation runs independently of the player, and what that means for how the game feels.
Why we created a dedicated division for games and interactive simulations, and what Statecraft means for the future of FASS.